a) Key quotes (at least five) [After each quote remember to add the name of the author; the title of the book/article or website, the publication place and publisher’s name/page number and the year of publication or the webaddress and date accessed; the page number.
1)For him, player control makes games "ethical objects" -- a fancy phrase meaning that game design can be ethical or unethical, based not on its content but on whether it pushes players to consider the consequences of their choices.
2)“The great secret of today's video games that has been lost in the moral panic over “GTA" is how difficult the games have become. That difficulty is not merely a question of hand-to-eye coordination; most of today's games force kids to learn complex rule systems, master challenging new interfaces, follow dozens of shifting variables in real time and prioritize between multiple objectives.” Read more: http://www.sfgate.com/cgi-bin/article.cgi?file=/c/a/2005/07/29/EDGQCDUQ071.DTL#ixzz0X7GQ5POt
3)"Abstract :A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on MORAL PREMISES provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure."
4)“The Velvet-Strike prompts us to wonder what is exactly is at stake in the fictive virtual worlds….when real-life warfare increasingly resembles games, and games increasingly resemble real life.” Mark Tribe/Reena Jana, New Media Art, Taschen2007,P.82 5)“Reality is up for grabs. The real needs to be remade by us.” Mark Tribe/Reena Jana, New Media Art, Taschen2007,P.82
b) Key Links. Add links to at least 5 good websites/ youtubes that give further information about this topic
1) http://www.youtube.com/watch?v=x1udjd2Aq3E (Hillary Clinton Hates On Video Games -morally wrong for some kinds of videogames) (accessed 15th November, 2009)
2) http://www.csmonitor.com/2008/0107/p09s02-coop.html (The moral cost of video games) (accessed 15th November, 2009)
3)http://talesrunner.gpotato.com/?m=guide&a=whatistr(Tales runner) (accessed 15th November, 2009)
4) http://www.youtube.com/watch?v=C3xtA88QuiQ(Consuming Kids) (accessed 15th November, 2009)
5) http://aplawrence.com/Opinion/yannopoulos-ethics.html(Video Gaming and Ethics) (accessed 15th November, 2009)
6) http://www.youtube.com/watch?v=D2xgIPRDp5g&feature=PlayList&p=D07EB07A0EACD101&playnext=1&playnext_from=PL&index=6 (Video Game Violence Controversey - Arcade Games Banned, accessed 15th November, 2009)
7) http://wiki.media-culture.org.au/index.php/Computer_Games_-_Ethics:_Effects_of_Media_Violence (Computer Games – Ethics: Effects of Media Violence, accessed 15th November, 2009)
c) Key Books and Articles. Make a list of at least 5 books or articles that contain interesting material on the topic. Write one phrase or one sentence comment on what you think of this book or article .
1). The ethics of computer gamesJ Brzezinski. Choice. Middletown: Oct 2009. Vol. 47, Iss. 2; pg. 296, 1 pgs
Comment: Easy to read and his opinions are objective.
2). The banality of simulated evil: designing ethical gameplayMiguel Sicart. Ethics and Information Technology. Dordrecht: Sep 2009. Vol. 11, Iss. 3; pg. 191, 12 pgs
Comment: A bit long but the points are presented in a clear way
3). Probing the morality of video gameshttp://www.yaledailynews.com/news/scitech-news/2009/04/01/probing-the-morality-of-video-games/ (accessed 15th November, 2009)Comment: This article is talking about the violent games in virtual life would affect our real life.
4). Trigger happy: the inner life of videogamesSteven Poole London: Fourth Estate,c2000 Comment: Shows great influence of videogames.
5). Video Gaming and Ethics, Alex Yannopouloshttp://aplawrence.com/Opinion/yannopoulos-ethics.html (accessed 15th November, 2009)
Comment: Clear Pros and Cons on video games.
d) Case study: Talesrunner
Brief Summary:
-South Korean company Rhaon Entertainment and published by NOWCOM
-Released in 2008
-3-dimensional online racing game with a "dreamy island" background
-Compete by running, dashing, skiing, jumping and climbing
-Magical fairy tale settings
-United States, Taiwan, Hong Kong, Thailand and Mainland China
-Hong Kong: “跑Online” (Run Online); Taiwan: “HiYo衝天跑” (Run to the sky); Mainland China: “超級跑跑" (Super Run),
Describe it in detail:
-You can choose any character you like with different personality and ability. For example, you can be "Big Bo" who is very strong or "Maki" who is always hunted by ghost!
-You can also choose different mode to play, perhaps a sunny day on the field or under the subway.
-Every player has the same goal - to win and get a stone that can fulfill any wish!
-In order to achieve the goal, you have to overcome various obstacles or challenges, such as avoiding yourself to crash the fire balls.
-The very important thing is that you have to buy things in shops in order to strengthen your energy bar. How can you have "money"( here it uses a term TP )? You have to win.
The most interesting:
1) The player can train himself/herself in the practice mode before he/she is ready to get into the "battle".
2)A lot of teenagers, including my cousins are crazy about Talesrunner. BUT the only thing they have to do is pressing some buttons on the keyboard to mimic the act of running, dashing, jumping etc.!
3)Tools to trick others can be bought in the shop, there is a chick which can help you to hit your enemy's head constantly!
The most thought-provoking:
You have to win in order to get the stone - so is there any thing treausrable other than the stone or the frame of being the champion?
What key issue(s) or questions does this game raise?
1) If you want to get the stone, you have to win. It strives people to win at any time, they try to compete with each other in any occasion. However, what's the matter of not winning?? Aren't there any other value we should appreciate, such as friendship or sportsmanship?
1)For him, player control makes games "ethical objects" -- a fancy phrase meaning that game design can be ethical or unethical, based not on its content but on whether it pushes players to consider the consequences of their choices.
2)“The great secret of today's video games that has been lost in the moral panic over “GTA" is how difficult the games have become. That difficulty is not merely a question of hand-to-eye coordination; most of today's games force kids to learn complex rule systems, master challenging new interfaces, follow dozens of shifting variables in real time and prioritize between multiple objectives.” Read more: http://www.sfgate.com/cgi-bin/article.cgi?file=/c/a/2005/07/29/EDGQCDUQ071.DTL#ixzz0X7GQ5POt
3)"Abstract :A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on MORAL PREMISES provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure."
4)“The Velvet-Strike prompts us to wonder what is exactly is at stake in the fictive virtual worlds….when real-life warfare increasingly resembles games, and games increasingly resemble real life.” Mark Tribe/Reena Jana, New Media Art, Taschen2007,P.82 5)“Reality is up for grabs. The real needs to be remade by us.” Mark Tribe/Reena Jana, New Media Art, Taschen2007,P.82
b) Key Links. Add links to at least 5 good websites/ youtubes that give further information about this topic
1) http://www.youtube.com/watch?v=x1udjd2Aq3E (Hillary Clinton Hates On Video Games -morally wrong for some kinds of videogames) (accessed 15th November, 2009)
2) http://www.csmonitor.com/2008/0107/p09s02-coop.html (The moral cost of video games) (accessed 15th November, 2009)
3)http://talesrunner.gpotato.com/?m=guide&a=whatistr(Tales runner) (accessed 15th November, 2009)
4) http://www.youtube.com/watch?v=C3xtA88QuiQ(Consuming Kids) (accessed 15th November, 2009)
5) http://aplawrence.com/Opinion/yannopoulos-ethics.html(Video Gaming and Ethics) (accessed 15th November, 2009)
6) http://www.youtube.com/watch?v=D2xgIPRDp5g&feature=PlayList&p=D07EB07A0EACD101&playnext=1&playnext_from=PL&index=6 (Video Game Violence Controversey - Arcade Games Banned, accessed 15th November, 2009)
7) http://wiki.media-culture.org.au/index.php/Computer_Games_-_Ethics:_Effects_of_Media_Violence (Computer Games – Ethics: Effects of Media Violence, accessed 15th November, 2009)
c) Key Books and Articles. Make a list of at least 5 books or articles that contain interesting material on the topic. Write one phrase or one sentence comment on what you think of this book or article .
1). The ethics of computer gamesJ Brzezinski. Choice. Middletown: Oct 2009. Vol. 47, Iss. 2; pg. 296, 1 pgs
Comment: Easy to read and his opinions are objective.
2). The banality of simulated evil: designing ethical gameplayMiguel Sicart. Ethics and Information Technology. Dordrecht: Sep 2009. Vol. 11, Iss. 3; pg. 191, 12 pgs
Comment: A bit long but the points are presented in a clear way
3). Probing the morality of video gameshttp://www.yaledailynews.com/news/scitech-news/2009/04/01/probing-the-morality-of-video-games/ (accessed 15th November, 2009)Comment: This article is talking about the violent games in virtual life would affect our real life.
4). Trigger happy: the inner life of videogamesSteven Poole London: Fourth Estate,c2000 Comment: Shows great influence of videogames.
5). Video Gaming and Ethics, Alex Yannopouloshttp://aplawrence.com/Opinion/yannopoulos-ethics.html (accessed 15th November, 2009)
Comment: Clear Pros and Cons on video games.
d) Case study: Talesrunner
Brief Summary:
-South Korean company Rhaon Entertainment and published by NOWCOM
-Released in 2008
-3-dimensional online racing game with a "dreamy island" background
-Compete by running, dashing, skiing, jumping and climbing
-Magical fairy tale settings
-United States, Taiwan, Hong Kong, Thailand and Mainland China
-Hong Kong: “跑Online” (Run Online); Taiwan: “HiYo衝天跑” (Run to the sky); Mainland China: “超級跑跑" (Super Run),
Describe it in detail:
-You can choose any character you like with different personality and ability. For example, you can be "Big Bo" who is very strong or "Maki" who is always hunted by ghost!
-You can also choose different mode to play, perhaps a sunny day on the field or under the subway.
-Every player has the same goal - to win and get a stone that can fulfill any wish!
-In order to achieve the goal, you have to overcome various obstacles or challenges, such as avoiding yourself to crash the fire balls.
-The very important thing is that you have to buy things in shops in order to strengthen your energy bar. How can you have "money"( here it uses a term TP )? You have to win.
The most interesting:
1) The player can train himself/herself in the practice mode before he/she is ready to get into the "battle".
2)A lot of teenagers, including my cousins are crazy about Talesrunner. BUT the only thing they have to do is pressing some buttons on the keyboard to mimic the act of running, dashing, jumping etc.!
3)Tools to trick others can be bought in the shop, there is a chick which can help you to hit your enemy's head constantly!
The most thought-provoking:
You have to win in order to get the stone - so is there any thing treausrable other than the stone or the frame of being the champion?
What key issue(s) or questions does this game raise?
1) If you want to get the stone, you have to win. It strives people to win at any time, they try to compete with each other in any occasion. However, what's the matter of not winning?? Aren't there any other value we should appreciate, such as friendship or sportsmanship?
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