Wednesday, November 4, 2009

Pros and cons of playing videogames for individuals and societies

According to the film, what are some pros and cons of playing videogames for individuals and societies? (Some personal points are added)
Pros for individuals:
-Entertainment, for leisure and relax .
-One can use it to achieve something he/she cannot do in reality. For example, a shy boy without confidence can choose to be a character that loved by a lot of girls.
-If there is a practice mode, one can train herself/himself beforehand. This system helps to convey a message of "practise makes perfect" which encourage people to try more.
-Train different abilities of oneself: intellectual games like Tetris can help one to train one's brain, action games may strengthen one's sensibility or increase one's speed of reaction.
Pros for societies:
-Spread the culture of a country throughout the world, like the history of ancient three nations in China.
-For some governments (like US), they can use videogames as a mean to convey the message of nationalism.
-Create jobs - professional game player who spend lots of hours to test the games and get a salary.

Cons for individuals:
-get addicted, spending all the time on videogames and doing nothing productive.
-doing those crazy things in reality, such as bullying friends or even shooting person(esp in foreign countries that owing guns is legalised).
-cannot get out the dreamy world, keep asking why the reality is so differnt from the game's world. Thus, the person may become a Hikikomori.
-health promblems - harmful to one's eyesight, shoulder etc..
-lose the skill and intention to talk or communicate with others.

Cons for societies:
-Violent games affect player's behaviour or manner: a kid mimic a game's killer to kill people after playing the violent videogames. These disturb the social orders and increase the crime rate.
-A society may become more solitary when more and more people attempt to close their doors to play videogames. The soft skills of communication may lost and this would damage the network and interactions between human beings.




Should games be more like fantasy and less like real-world war?

Yes, to some extent. Games should be more fantasy-liked, especially for the kids. They are not ready and prepare to accept the "cruelty" of reality. If they try to play the war-liked games which have the practice of killing enemies in order to achieve some goals, the visual impacts will be too strong for them. Moreover, some dreamy elements help to grow kid's imagination which is the very valuable thing for human beings. (i mean we cannot go back to that stage after we've grown up)
For the teenagers or adults, they have long been living in a realistic world. Although they have the ability to point out every unrealistic detail of the game, they may not want to do that because the objective of playing that is to put themself into the dreamy world and get rid of those stressful pressure.

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